[Mel] 3D Model (VRChat Avatar)
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Mel is a mysterious and timid girl with striking heterochromia. While her expression may seem somewhat cold, her sense of fashion is warm and soft! Features - Proportions that are well suited for Full Body Tracking - 11 Preset Expressions, with potential for many more using the BlendShapes! - Toggleable Glasses, Shoes, and 4 different outfit arrangements within the Radial Menu! - Adjustable Bust Size - 4 Prefabs to offer a variety of color combinations Contents - Unity Package - FBX - Blender File - .clip, .psd, and .png texture files **Quest Version Info** To ensure that the Quest version has a ranking of "Medium", the model is highly stripped back. It features only the main "hoodie" outfit and has no Physbones, nor the bones to support it. It has no toggleable options. * * * * For this model to work as intended, you will need the following already installed with your VRChat 3.0 SDK - Unity Chan: https://unity-chan.com/download/releaseNote.php?id=UTS2_0&lang=en This model uses Physbones, Dynamic Bones are not supported nor needed **RULES** - Redistribution/reselling, regardless of modifications, is prohibited. - Please keep the Avatar private on your account -- do not distribute the model through pedestals or avatar cloning **Changelog** 8/8/22 Mel 1.1 - Slight UV modifications to the front of the Hoodie, allowing for images placed on the front to appear less distorted - Added Quest Version (Mel Quest 1.0) 4/14/23 Mel 1.2 (and Mel Quest 1.1) - Reworked how expressions are handled in the FX Controller. Expressions no longer use Write Defaults, and instead rely on the "Avatar_Default" layer to ensure the expressions do not get stuck, partially or fully. - Removed the "vrc_HandsOnly" mask on the "AllParts" layer. This caused the hand poses to behave in unwanted ways. - Generally cleaned up the FX files by properly renaming some things. If you have edited the FX Controller prior to this update, please be sure to make a backup of it before reimporting the package. 6/5/23 Mel 1.3 (and Mel Quest 1.2) Added a "LipSync" feature to the FX file. This prevents the mouth from distorting in unwanted ways while using an expression and talking at the same time. Once again, please make backups of your edited FX files before importing. If there are any problems, please contact me here or on my Twitter (https://twitter.com/HoarseGaming)